Turntable
Larger assets are build up from smaller assets, trim sheets, randomization and cubemaps for additional variation.
Procedural variation is added so only one actor is needed, opposed to dozens of slightly different ones.
World position offset plus tillable grime and edge wear to add variation to each individual asset.
Based on the Columbus tower in San Francisco, but set in the early 1900's. Build as modular as possible, all in UE4.